Let's say you have a level 1 room that's packed with full-health dwellers with no radiation poisoning and good weapons. so 2 dwellers in a 1-wide, 4 dwellers in a 2-wide, 6 dwellers in a 3-wide. What happens if you have a level 3 room, 3-wide room that's only got one unarmed dweller at poor health working the room?īUT NOW THE CONSEQUENCES OF FAILURE ARE FAR WORSE (omg caps) If you rush and fail, something pops up but your healthy armed dwellers beat it down quickly and get XP. If you rush and fail, the incident will be very strong and your single dweller may die before reinforcements arrive (hopefully you *have* healthy reinforcements). So now maybe you have multiple powered incidents spreading to rooms where your other dwellers may not be in the best of health, or well armed, and they can't stop the incident or stop it from spreading If the room is empty (all dwellers ran away like pregnant women and children, or dead), the incident can spread.Īnd the incident will still be super strong.
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